Food Saver
Click here for the prototype
Food Saver is a UX-focused food management prototype designed to help users develop sustainable habits around food consumption and reduce everyday food waste. Built as a high-fidelity Figma prototype, the project explores how system design and interaction flows can support behavioral change in a shared university context.
The system is designed for food sharing within a university environment, allowing users to share surplus food, discover available items through map-based navigation, and coordinate pickup efficiently. To explore future interaction possibilities, the prototype also includes a mocked AI voice activation feature, simulating hands-free interactions such as checking available food or initiating sharing actions. Together, these features position Food Saver as a functional, community-oriented app rather than a purely personal tracking tool.
In this project, I served as the app prototype and system designer, responsible for defining the overall interaction structure, user flows, and logic of the system. This included designing the food-sharing mechanism, map-based discovery experience, and the integration logic of the AI activation mock within a cohesive high-fidelity prototype.
This project demonstrates my approach to system-level thinking, interaction flow design, and translating behavioral goals into a functional digital product concept.